Design Patterns

Categories of Design Patterns:

1. Creational: Focuses on flexible object creation, making the system independent of specific instantiation methods.

2. Behavioral: Defines interaction and communication patterns between objects.

3. Structural: Manages class and object composition, allowing for efficient and flexible system structures.

Top 10 Design Patterns with Real-Life Examples:

1. Singleton: Ensures a single instance (e.g., printer spooler).

2. Factory: Creates objects without specifying exact classes (e.g., car factory).

3. Adapter: Adapts interfaces for compatibility (e.g., universal power adapter).

4. Facade: Simplifies complex systems (e.g., remote control for home entertainment).

5. Decorator: Adds behavior dynamically (e.g., pizza toppings).

6. Proxy: Controls access as an intermediary (e.g., proxy server).

7. Command: Queues requests as objects (e.g., remote control with device buttons).

8. Template Method: Defines algorithm skeletons for customization (e.g., baking recipes).

9. Strategy: Provides interchangeable algorithms (e.g., online payment methods).

10. Observer: Updates dependencies automatically (e.g., weather app subscriptions).

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